Guild Wars Update in SWG

Posted 03.18.2011 by Reporter
To much dismay of the Stormtrooper Corps, the griefing potential of guild wars has been altered and guild wars themselves have seen some significant updates both on live and in testing. The changes are the following:

Guild Wars in Space
  • Guild war PvP between ships has been added, including the guild war excluded and guild war exclusive rules, the 1 minute guild war cooldown after cloning or ejecting, and the guild war kill count tracking.
  • Intra-guild squad PvP between ships has been added, including the 1 minute guild squad PvP cooldown after cloning or ejecting, and the guild squad PvP kill count tracking.
  • For POB ships, the guild war and guild squad PvP rules will apply regardless of who is actually in the pilot chair, even if the pilot chair is empty or someone else (besides the guild war/guild squad PvP guild member who owns the ship) is in the pilot chair. It is the ship's owner, and ONLY the ship's owner, regardless of where on the ship the ship's owner happens to be, that will affect how the ship will be involved under the guild war and guild squad PvP rules.


Guild: Intra-Guild Squad PvP

  • Guild members belonging to any of the 4 squad guild ranks (Guild Squad A, Guild Squad B, Guild Squad C, and Guild Squad D) can now PvP other guild members belonging to another squad. This can be useful for practicing group PvP tactics, settling/creating intra-guild drama/disputes, guild RP/events/tournaments, etc.
  • Access the Intra-Guild Squad PvP UI from the Remote Player Association Access Device in the Datapad, or by /guildSquadPvp.
  • From the Intra-Guild Squad PvP UI, guild members with the Set Rank guild permission can toggle the PvP status of the 6 possible guild squad PvP types (A vs B, A vs C, A vs D, B vs C, B vs D, and C vs D), specify whether to track score/kill counts for each squad PvP type, and reset the score/kill counts for each squad PvP type.
  • A guild member can be in multiple squads, and multiple guild squad PvP types can be enabled simultaneously, creating "interesting" alliances/scenarios.
  • If you are on a squad that is part of an enabled squad PvP type, after you clone, you will incur a 1 minute guild squad PvP "cool down" period during which you cannot engage in guild squad PvP combat (attack or be attacked). This rule affects guild squad PvP only. All other PvP rules are still in effect.

Exemption System Changes
  • A GuildWar channel has been added to receive guild war kill notification for guild wars your guild is currently involved in.
  • In addition to the existing /guildnotify slash command, you can now also toggle your guild login status notification by selecting yourself from the guild Permission List window.
  • The guild war Exemption/Exclusive permissions have been split into separate ground and space guild war Exemption/Exclusive permissions.
  • HINT/REMINDER: Use the Exclusive permission if there are only a few guild members you want to participate in guild wars. Just flag those guild members with the Exclusive permission. If any guild member is flagged with the Exclusive permission, all other guild members will be automatically exempt from guild wars (regardless of their Exemption permission status), unless they are also flagged with the Exclusive permission. This is more efficient than having to flag everyone with the Exemption permission. Conversely, if you want most of the guild members to participate in guild wars, with the exception of a few, then use the Exemption permission. Flag those few members with the Exemption permission and everyone will be included in guild wars except for those flagged with the Exemption permission. This is more efficient than having to flag everyone with the Exclusive permission. Remember, Exclusive supersedes Exemption, so a guild member with both the Exclusive and Exemption permissions will always be included in guild wars. If someone in the guild with Set Permissions permission is making you Exclusive (or removing your Exemption status) against your wishes, because you have unilaterally given yourself the Exemption permission, perhaps it's time to consider a new guild, or a new guild leader.
  • The mechanism for ending a guild war has been changed. The following are the new methods that guild X can use to end a guild war with guild Y.
  • Guild X disbands. The guild war will be immediately terminated, and the newly added Status column in the Ended Guild Wars window will display "X disbanded".
  • Guild X surrenders, by selecting the guild war from the Guild Enemies window, and then selecting Surrender. The guild war will be immediately terminated, and the newly added Status column in the Ended Guild Wars window will display "X surrendered".
  • Guild X offers truce, by selecting the guild war from the Guild Enemies window, and then selecting Truce. The Guild Enemies window will display that X has offered truce, and the newly added Status column in the Active Guild Wars window will display "X offered truce". Once a truce has been offered, it cannot be withdrawn.
  • If guild Y accepts the offered truce, by selecting the guild war from the Guild Enemies window, and then selecting Yes to confirm acceptance of the offered truce, the guild war will be immediately terminated, and the newly added Status column in the Ended Guild Wars window will display "X offered truce - accepted".
  • If guild Y doesn't accept the offered truce, after 7 days have elapsed (during which time, the guild war will still be on), on the next galaxy restart, the guild war will be terminated, and the newly added Status column in the Ended Guild Wars window will display "X offered truce - expired".
  • Notifications of guild disband, surrender, truce offer, and truce acceptance will be sent to the GuildWar channel of members of the 2 guilds involved.
  • New guild members will now have the ground and space guild war Exemption permissions set by default.

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